if(isScared == 0)
{
    if(distance_to_object(Obj_Ghost) < 180)
    {
        isScared = 1;
        move_snap(16, 16);
        direction = point_direction(Obj_Ghost.x, Obj_Ghost.y, self.x, self.y);
        alarm[0] = room_speed * 3;
        speed = 3;
        VictimAI_Direction.dasSpeed = 3;
        instance_create(x, y, Obj_Frightened);                
    }
}
